Pt 1. Ch. 2 - Page 26
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Author Notes

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MistakeNPotatoes
10th Apr 2015, 10:19 AM

I've not drawn a lot of action before, so bear with me! Lemme know what you guys think.

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Atsuuikakura
10th Apr 2015, 10:35 AM

A smarter thing to do would be to wait til they broke down the door and shoot them as they come into the room. But maybe this will work too, we'll see.

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Holodrum
10th Apr 2015, 10:43 AM

Unfortunately that's not so great a plan either.
Blindly firing into the door you do have a chance of missing. But if three burly guys get in you may not have enough time to peg them all in critical locations before they dogpile and disarm you. Add to that, that the only info we know Chase has is a) what the captain told him and b)that apparently his brother has gone missing, I don't think it's strange to think that Chase wouldn't know exactly how bulletproof the attackers Might be.

Or he's just shooting out of reflex and wanting to get out of the room in a hurry.

tl;dr version: Remember kids, shooting when you see the whites of their eyes is good. Shooting before they can see the whites of Your eyes is better.

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MistakeNPotatoes
10th Apr 2015, 10:56 AM

Woah, that's a real in-depth analysis!

Sounds like you put yourself in Chase's head and saw the same things I did, heheh. I'll show a little bit more of his tactical thinking on the next page, though...

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jolle
10th Apr 2015, 10:37 AM

What do I think? I like it, although the second panel would be better if the shadows were stronger.

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MistakeNPotatoes
10th Apr 2015, 10:55 AM

Yeah, I'm looking into ways to do that. I think newer pages will have better shadows, but you'll have to wait a bit to see that, heh.

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ProfEtheric
10th Apr 2015, 10:52 AM

You've got a good, solid grasp on action choreography, and the way you've presented it here meshes well with everything else in the comic. I find it more than acceptable. Awesome, even! :)

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MistakeNPotatoes
10th Apr 2015, 10:57 AM

Always glad to see whether you're pleased or not! Thank you for your input, I'm glad this is readable!

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Proxy170
10th Apr 2015, 3:45 PM

Nicely done! Especially that one with the shots through the door!

Something does look odd about this page though--it has a lot of anti-aliasing/rough edge stuff going on that your previous pages didn't. Did it export differently?

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MistakeNPotatoes
10th Apr 2015, 4:12 PM

Do you mean the gutters, primarily? Yeah, I've been having issues with aliasing and I've been having some trouble finding a way to make it stop, sadly. I didn't do anything different on this page, I just think it's the tilty gutters that are giving me trouble...

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Proxy170
10th Apr 2015, 4:15 PM

Hm yea I hadn't noticed it until now, but I looked back a few pages and it mostly shows up with any thick black lines. Not really sure what could cause that though, sorry!

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MistakeNPotatoes
10th Apr 2015, 4:16 PM

I dunno either! I've tried a number of things, but I think it's easiest to associate it with the program I use, Paint Tool SAI.

Waitin' on the new version of that software! Heh.

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Taily
10th Apr 2015, 4:46 PM

AW YEAH
Yes. I dig this. The lack of QLUNQS and SQLUDS is made up for by the THUDD.
I can just see your line variance game getting stronger with every page!! It's really great watching you play around with it.

If you want critique on this page, I'll throw out that the last panel with Clara doesn't really match the action level of the rest of the page; like, I feel like she should really be throwing herself at the window a little more. Since we can't see her face, it's up to her body language to convey the high stakes. Unless she's just got ICE IN HER VEINS WHICH IS ALSO AN OPTION
(also the framing around the last panel is lookin' a lil' jagged but I'm not sure if there's anything you can do about that?? I'm not familiar with SAI haha)

edit: whoops i totally didn't see the comment chain above mine nevermind with that last bit

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MistakeNPotatoes
10th Apr 2015, 6:15 PM

D'oh! I forgot to add action lines and SOUNDS to Clara's panel. Her body language doesn't really reflect fast action, either, double whammy :I

I'm glad you see the improvements! This was made during the week where I did 4 pages so I was a little more fast and loose here, might be a result of that?

The jaggies are a problem, I need to figure out how to combat this mess. It's mostly during the resize that the problem happens, so I need to find a way to convert down without losing too much fidelity. Compare this from my full-size cut on my Tumblr page to the actual page itself:

image

I think the difference is pretty stark...

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Taily
10th Apr 2015, 6:24 PM

Oh my god, yeah, that's SUPER different. Does it have to do with file type, I wonder??

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Taily
10th Apr 2015, 6:41 PM

I dunno!! I use PNG too 8(
I know like nothing about file types, but maybe try experimenting with them and see what happens!

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Stefan
17th Apr 2015, 1:12 PM

The Problem isn't the file type. The problem is most likely the settings for the resizing. Try differnet methods for interpolation. I don't know which algorithm is the best here so you need to experiment a little. An alternaty is to use a blurring filter(with a small radius) after the resizing to soften the edges.

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MistakeNPotatoes
17th Apr 2015, 2:29 PM

I think you've got it right - I don't have any sort of content sensitive resizing available from SAI, though, so I'm going to have to find a program that can do it. I'll poke around - any suggestions aside from Photoshop, though, in the meantime?

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Stefan
18th Apr 2015, 6:52 AM

Gimp is the only one that comes to my mind right now. Here's the link to the projects page: http://www.gimp.org/ .
Besides having a lot of features it is also free.

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MistakeNPotatoes
18th Apr 2015, 8:12 AM

Oh, GIMP can do it? Awesome! I'll get right on trying that out!

... maybe I'll replace every page of the comic...

Yaaay! :D

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Skweeee
10th Apr 2015, 11:38 PM

Wow! this is some awesome action. Love the way that you rendered the firing pistol.

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Holodrum
11th Apr 2015, 8:07 AM

Went back to the last page because I thought something was bugging me about the bullet trajectories, but I noticed the "little one" was slouching pretty bad and had his great near Chases' chest. The trajectories make more sense now. Well done. Just how tall is Chase anyway? Or is this a case of the little one actually being really little, like Scrappy Do?

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MistakeNPotatoes
11th Apr 2015, 8:26 AM

I think I'm gonna just have to mark that one down to bad art - really I was disappointed with how that set of panels turned out. I didn't mean for them to be so disparate in size, but it sure turned out that way!

Chase isn't intended to be scrawny, but he's definitely not huge - I'd place him around 5'10 or 11 for height. He's intended to be the scrapper of our current prantagonists for sure, heh.

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Eggie
6th Jan 2016, 9:16 AM

Is that a line of dialogue spoken by a person of colour?
I thought this was Lovecraft not S.J Doubleyoo's Politically Correct Liberal Agenda Picture Show For White People Haters >:( >:(

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